The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem when adding entries to a list view while the game is paused, as the callback won't fire until the world timer manager resumes. The current workaround is to manually fire UListViewBase::HandleAnnounceGeneratedEntries on the next tick, but we may be able to remove the dependency on the UWorld timer manager by instead subscribing to FCoreDelegates::OnBeginFrame.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-131411 in the post.
3 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.25, 4.26, 4.27, 5.1 |
Created | Oct 12, 2021 |
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Updated | Dec 16, 2024 |
12663 - AMcClean97 |