Navmesh not present for Mesh Partition terrain when using world partition navmesh builder

UE - Graphics Tools - Mesh Terrain - Aug 11, 2026

[Link Removed] ...

Mutable COIs built from ChildCustomizableObjects are engine only but do not denote that in anyway.

UE - Runtime - Mutable - Aug 10, 2026

When creating a Mutable setup with nested Child COs, COIs can result with Editor-Only references, which will cause the COI not appear in the build manifest and the appearance to now spawn in game. ...

Notifies placed on the first frame of a montage using root motion don't fire

UE - Runtime - Animation - Aug 10, 2026

This is a regression in 5.8 caused by 47265321. It's because we now perform the montage update and dispatch the queued notifies via CharacterMovementComponent::TickCharacterPose.  But that all hap ...

Root motion extraction fails on blendspaces with bShouldMatchSyncPhases set

UE - Runtime - Animation - Aug 7, 2026

There’s a bug with the bShouldMatchSyncPhases codepath in UBlendSpace::TickAssetPlayer. That codepath calls ResetBlendSamples to give a deterministic output when advancing time on the animations ow ...

Editor crashes when overriding Texture Collection in Material Instance

UE - Rendering - Architecture - Aug 6, 2026

When a Material uses the DefaultTextureCollection and a Material Instance overrides it - or vice versa - the Editor will crash. Note: bindlessconfiguration=Minimal or higher must be enabled to use ...

FEvaluateActorReferenceChannels don't run on GameThread

UE - ACT Character - Sequencer - Aug 4, 2026

When playing back sequences on a character that is bound users will sometimes run into an ensure from FEvaluateActorReferenceChannels. ...

SplineMeshComponent resources leak

UE - Rendering - Features - Aug 3, 2026

A race condition occurs in the InitSplineVertexFactory_Internal }}function call, which is distributed across multiple threads. This causes {{FSplineMeshVertexFactory to be instantiated multiple time ...

Color picker widget auto-closes unnecessarily

UE - Editor - Aug 3, 2026

A licensee reports that the color picket widget in Unreal Editor closes whenever a blueprint actor (map placed instance of an actor blueprint) receives a property changed event, even if the change e ...