If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...
I was working with a licensee on something unrelated, and ran into this niagara threading crash. It looks like UNiagaraDataInterfaceSpline::SampleSplinePositionByUnitDistance on one of the niagara h ...
[Image Removed] [Image Removed] I suspect this came in at 13550642 where I created a more separated data/view model ...
Importing a camera's FBX through Python will not import a camera's animated focal length. ...
The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...
Regression is unconfirmed ...
UBT complains about not being able to locate Multitouch.framework ...
To summarize what I'm seeing there, a bunch of UObjects relating to that world have been destroyed but not all destructed. The UAutoDestroySubsystem pointer is still on the static tickable list, and ...
Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...
Running with the -networkprofiler command line argument can crash the server on the first engine tick in FNetworkProfiler::TrackFrameBegin because the file writer archive hasn't been created yet. ...