Importing a camera's FBX through Python will not import a camera's animated focal length.
import sequencer_fbx_examples label_list = ["Floor"] #Assuming that we have a Floor in the scene and the Fbx file has animation loading onto a Floor Node. sequencer_fbx_examples.import_fbx("/Game/Maps/FbxTest","NewFbxTest", "/Game/",label_list, "D:\\FBX_Test.fbx")
RESULT
A camera will be created in the new sequence, but will not have the focal length animation. Importing through the editor will import the focal length
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96788 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Fix Commit | 14117867 |
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Created | Aug 12, 2020 |
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Resolved | Aug 14, 2020 |
Updated | Feb 16, 2021 |