Modifying Override Parameters on NiagaraActor blueprints created from a System Actor does not work The System component appears to only use the default value set in the System. This issue does no ...
Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...
The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden. ...
Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...
Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...
A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...
If a level has UMG widgets, swapping to other levels (including the level you're already on) doesn't clear away the UMG widgets. ...
Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...