Unable to use OpenXR with non-Oculus Android platforms

UE - Platform - XR - Dec 1, 2022

From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...

Components attached via AttachToComponent do not animate correctly when recorded by sequencer

UE - Anim - Sequencer - May 25, 2016

When an actor is attached by the root to a bone of a skeletal mesh through the use of the "AttachToComponent" function in code, it will not follow animations when being recorded by the Sequencer Rec ...

Blueprint Tooltips Appear Behind Contextual Menu

Tools - Nov 30, 2015

On an iMac running OSX 10.11.1 a user reports that the tooltips are appearing behind the contextual menu. *See image ...

Hot Reload triggers Ensure after default value of a property in a component included in an Actor class is changed

UE - Foundation - Cpp Tools - Hot Reload - Sep 13, 2018

Performing a Hot Reload after changing the default value of a property in an ActorComponent that is included in an Actor class triggers an ensure if a Blueprint has been created from that Actor clas ...

Config entries to re-open asset windows are deleted if the Editor is shut down while a debugger is attached

Tools - Apr 17, 2019

When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...

CommonUI uses cached geometry that might be zero sized for gamepad focus

UE - Editor - UI Systems - Jan 11, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...

Spring Arm Component attached to a Vehicle in a multiplayer environment will cause the Vehicle to jerk forward and backwards

UE - Networking - Aug 11, 2016

Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...

When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - Workflow Systems - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind

UE - Platform - XR - Jun 29, 2016

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind the mesh of the vive controller. This makes it so that the line trace appears to bound and lag ...

Character jumping between two moving platforms will incorrectly inherit the sum of both platform velocities

UE - Gameplay - Player Movement - Nov 26, 2024

A character standing in a base will match its velocity to the base's velocity. If that character jumps into another base its velocity will be added to the new base's velocity and the character will ...