Crash after Enabling Forward Shading on Mac and Creating/Editing Materials

UE - Graphics Features - Nov 18, 2016

A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...

Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted

UE - World Creation - Worldbuilding Tools - Foliage - Jun 14, 2016

Deleting foliage actor from foliage menu removes actors from level viewport, but does not remove them from PIE until editor is restarted. Regression (no) issue (does) occur in 4.11.2 ...

Cannot Create a New Project if Windows Username Contains a Special Character

Tools - Oct 26, 2015

If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...

Using "Replace variable with..." does not mark a blueprint as needing compilation

UE - Gameplay - Blueprint - Jan 4, 2016

Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out

UE - Gameplay - Blueprint - Mar 12, 2015

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...

Compiler Results Panel Displays No Information Upon Successful Compile

UE - Gameplay - Blueprint - Jul 8, 2016

Compiling a blueprint successfully displays no information in the Compiler Results window. However, if there are any errors, these will show up. This does not occur in 4.11.2 or 4.12.5. This is a ...

Setting a sublevel to initially load interrupts starting movies

Tools - Jul 20, 2016

Movies set to "Wait for Movies to Complete" are interrupted when a sublevel is set to load initially. The movie should still play through to completion. Regression (no) issue (does) occur in 4.11. ...

Struct Ref pin in Set members in Struct node can be split

UE - Gameplay - Blueprint - Aug 2, 2016

Attempting to restore the structure pins of a set members in structure node duplicate the structure input or member variables of the structure. Regression (no) issue (does) occur in 4.11.2 ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...