Blocking volumes moved into sublevels from the persistent level do not correctly function in standalone game

Tools - Jun 9, 2015

If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game. ...

Event Dispatcher name changes do not propagate to related nodes until the editor is restarted

UE - Gameplay - Blueprint - Mar 17, 2015

Event Dispatcher name changes do not propagate to related nodes until the editor is restarted. This does not appear to affect functionality in 4.7.2. In Main, the nodes must be refreshed to restore ...

Custom Events with duplicate input names will not compile

UE - Gameplay - Blueprint - Jan 12, 2015

Custom Events with duplicate input names will not compile. This does not occur immediately: creating two Custom Events with two identically named inputs will not cause a compile error, but if you re ...

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid

UE - Gameplay - Blueprint - Feb 7, 2015

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...

Post process settings struct will not open/break to adjust individual settings

UE - Gameplay - Blueprint - Nov 12, 2015

attempting to break the post process settings struct or split a post process settings struct pin causes pin to disappear, leaving a blank target node. ...

Renaming Blackboard Key Not Updating Behavior Tree References

UE - AI - May 17, 2016

When renaming a blackboard key using the Entry Name box in the key's details panel, the names of the references in the behavior tree are not updated automatically. This is inconsistent behavior be ...

Replacing Selected Actors does not replace all references.

Tools - Oct 21, 2015

When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...

bIsComposing assert with Japanese MS-IME input(candidate list related)

UE - Editor - UI Systems - Localization - Apr 18, 2017

When using MS-IME as Japanese input method, scrolling out the text field out side the view causes bIsComposing to be set false - this state causes instability of the editor. Crash happened with Win ...

Install daydream app message does not always pop up if the user cancels the pop up a couple times

UE - Platform - XR - May 1, 2017

Install daydream app message does not always pop up if the user cancels the pop up a couple times ...