Adjusting slider in Blend Space Animation causes editor to Crash

OLD - Anim - Oct 28, 2014

UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...

Crash when Viewing shader complexity in VR Vive

UE - Platform - XR - Apr 11, 2016

If the user presses F5 while using the Vive in VR preview the editor will crash ...

Crash in Anim Budget Allocator when adding fifth budgeted component to the scene in packaged builds when Niagara is enabled

OLD - Anim - Apr 9, 2020

The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh. When the fifth actor is ad ...

Adding a new macro to a Blueprint Macro Library after renaming the first macro causes a crash

UE - Gameplay - Blueprint - Mar 17, 2022

It seems the editor crashes when adding a new Macro to a Blueprint Macro Library. This only occurs if you rename the macro that gets automatically created when you open the macro library to somethin ...

LDR crashes editor on Mac

UE - Platform - Apple - Oct 14, 2021

Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...

A packaged game that contains a plugin with a custom struct and function using that struct will crash on launch.

UE - Foundation - Cpp Tools - Plugin System - Sep 9, 2015

If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...

Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...

Creating a control rig via FControlRigBlueprintActions::CreateNewControlRigAsset crashes

UE - Anim - Rigging - Control Rig - Nov 10, 2023

FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead.  Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...

[CrashReport] Mac crash in FThreadStats::FThreadStats()

UE - Platform - Apple - Jan 3, 2017

This is a commonly reported crash from Mac users in the community. The repro steps are currently unknown, and appear to be varied based on user information below.zoomed out quickly while in a bluepr ...

Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

UE - Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...