Image widget does not scale the inner borders correctly

UE - Editor - UI Systems - Oct 24, 2014

When Scaling in and out in the UMG blueprints with an image applied to an image widget that is set to border as it's "Draw as" selection the image does not scale correctly. EDIT: The UI should prev ...

Regression - Nav mesh is not generated on BSP brushes after loading a map

UE - AI - Navigation - Dec 18, 2024

In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...

Regression - Nav mesh is not generated on BSP brushes after loading a map

UE - AI - Navigation - Jan 14, 2025

In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...

Scrollbars bounce back when scrolling with the mouse wheel

Tools - Aug 8, 2016

Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...

Crash when using CastChecked<>(nullptr, ECastCheckedType::NullAllowed) in configurations where checks are disabled

UE - CoreTech - Jun 19, 2025

When using CastChecked<>(), the second parameter can be passed as ECastCheckedType::NullAllowed to make the check succeed when the input is nullptr. However, in UE 5.5 up to the latest engine versio ...

Substrate- black outline appears when using sharp contrast mask to blend slabs

UE - Graphics Features - Oct 4, 2024

Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...

Question marks are converted to %3F when used in the Launch URL node on an iOS device

UE - Platform - Mobile - Nov 8, 2016

When the Launch URL blueprint node is used to open a link on an iOS device, any question marks in the URL are converted to %3F instead and invalidate the link. This is different from the behavior on ...

SunTemple scene does not update properly on iPhone 6S

UE - Platform - Mobile - Jul 18, 2017

On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...

Crash when breaking Level Instance within Data Layer Asset

UE - World Creation - Worldbuilding Tools - World Partition - Feb 2, 2023

A crash occurs when breaking a level instance contained in a data layer.  This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added ...

A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration

UE - Networking - Jan 28, 2016

A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...