Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

Crash closing editor with blueprint thumbnails visible in Content Browser

UE - Editor - Content Pipeline - Content Browser - Jul 28, 2016

Crash occurs when the user closes the editor while there are blueprint thumbnails visible in the Content Browser. This seems to only occur if the editor was opened with blueprint thumbnails also vi ...

Cannot override editor shortcut bindings on Linux

UE - Platform - Linux - Nov 18, 2016

Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...

Cannot Undo Comment Creation in Material Editor. Not in Undo History

UE - Rendering Architecture - Materials - Oct 4, 2016

Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...

Multiple monitors bug with UE 4.14 on Mac

UE - Platform - Apple - Oct 26, 2016

In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...

Teleportation icons in VR Template startup need to be switched

Docs - Samples - Nov 23, 2016

This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...

ShooterGame weapon meshes are not consistent in Blueprint vs Editor viewports.

UE - Gameplay - Blueprint - Dec 8, 2016

Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...

Resetting default on Power Of Two Mode, does not revert back to None in details panel

Tools - Oct 3, 2016

Resetting the Power of Two Mode is expected to revert the setting back to the default setting of None both in the viewport and the details panel. Both clicking the default arrow and Ctrl Z does not ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...