Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...
Overriding CreateSceneProxy function from PrimitiveSceneProxy for a custom class no longer renders in 5.4 even though the same code is working in 5.3. ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...
Error is displayed when attempting to generate an SSH key.Unexpected remote arg: EngineQA@10.1.110.49:.ssh/RemoteToolChainPrivate.key rsync error: syntax or usage error (code 1) at /home/lapo/packa ...
The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...
The user also describes not being able to tell the difference between a force feedback value of 0.3 and 1,0 on iPhones Note: This is likely an issue somewhere in FIOSInputInterface::SetForceFeedb ...
The following code should be added in defineUPropertyMacros.h #ifndef UDelegateProperty #define UDelegateProperty DEPRECATED_MACRO(4.25, "UDelegateProperty has been renamed to FDelegateProperty") F ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Other Notes:Any ongoing Input operations gets forced to their "Completed" operation I cr ...
A chain of physics constraints that includes a physics constraint that is set to Limited does not work correctly. When collision occurs, the attached actors start moving erratically. Regression?: N ...