Re-importing a static mesh results in all currently applied sockets being removed from the static mesh in the Editor. Workaround: Setting the sockets up in the Native 3D editing software followin ...
Using the first person template to build/compile/package a dedicated server causes the server to assert shortly after launch. This assert does not occur when building a dedicated server from a thir ...
Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...
PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...
Error message: Assertion failed: false [Link Removed] [Line: 1123] Looking for node K2Node_AnimGetter_327 but it cannot be found in provided panels Source Context: 1108 } 1109 111 ...
Subclass disappears from class variable drop-down upon reopening the project. There is a workaround for the issue but it is strange in nature. Opening the level blueprint and adding the node in scre ...
After scaling a skeletal(or static) mesh up and converting to a static mesh the resulting asset will retain the original size of the mesh before it was scaled up. If you have more than one asset s ...
Shift+Tab does not bring up Steam overlay when Steam VR is running ...
Connecting an input of a function in a Blueprint Function Library that has a default value to a node will cause its default value to be reset to 0 when the function is called in another blueprint. ...
When a sphere trace extends from an actor, if the sphere radius is large enough and/or the actor is close enough to one of the actors hit by the sphere, the reported hit location will be the same as ...