When navigating the viewport, placed actors can leave a "black shadow" as the camera viewpoint changes. The artifacting remains until "Game view" or wireframe mode is activated. This only occurs i ...
Destroying an AI Controller does not seem to remove it from the world. The controller will still remain in the World Outliner even after Destroy is called. Attempting to get the AI Controller after ...
You can set the ribbon particle parameter for lifetime only once during runtime. After that setting that parameter has no influence. ...
Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components User Description: We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanc ...
When sorting maps by DateModified in the content browser, the date is treated as a string and sorted numerically. ...
Values set on Blackboard Keys are persisting after stopping and starting a new PIE session. Restarting the editor sets these values back to NULL. ...
If a binary engine is generated from a source build on Linux, attempting to create a code project / add code to a BP project will fail to compile properly. ...
For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...
Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
It appears that MIDs do not return Scalar Parameter Values in an array. It will return the parameters during runtime but not in the construction script. The steps are meant to show you that you ca ...