[Archicad] - Transform will not resync properly when modifying roof thickness and transforms

TM - Interoperability - Sep 24, 2025

Reported in SF [Link Removed] With Datasmith Direct Link from Archicad, when adjusting the roof thickness for an imported roof any adjustments to the transform of the roof will not update on resync ...

Race condition in skin cache task wait and GetCachedGeometry

UE - Rendering - Features - Sep 24, 2025

NaN Present on IOS after UE5.6 Because of Removal of MobileSpecularGGX

UE - Platform - Mobile - Systems - Sep 24, 2025

In UE5.6 MobileSpecularGGX was removed and now mobile devices also run D_GGX. The problem is that there are still cases where very bright values are produced (image 1) and thus NaNs appear in the Bl ...

Iris - actors spawned/loaded before a connection exists will not use delta compression

UE - Framework - Networking - Sep 24, 2025

FDeltaCompressionBaselineManager::CreateBaseline will return early if the object has an invalid ObjectInfoIndex, which is allocated in FDeltaCompressionBaselineManager::UpdateScope (by calling FDelt ...

FBlackboardKeySelector filters aren't applied when recompiling blueprint if a behavior tree asset containing the blueprint added as a service is closed, or if the blueprint is reparented.

UE - AI - BehaviorTree - Sep 24, 2025

Context In Behavior Trees, BT Services can be added to nodes. Those services can have configurable FBlackboardKeySelectors. BlackboardKeys are variables on a blackboard that the behavior tree can r ...

Post Process Animation Blueprint Crash When Using Blend Node

UE - Runtime - Anim BP - Sep 24, 2025

When using a Blend node inside a Post Process Animation Blueprint, the editor crashes while rendering thumbnails. The crash occurs because USkeletonThumbnailRenderer attempts to draw a thumbnail wit ...

FKeyHandle internal static atomic counter can overflow on long running games depending on usage pattern

UE - Runtime - Animation - Sep 24, 2025

Structure FKeyHandle stores an internal index, which is initialized from a static atomic counter in the default constructor: +----- FKeyHandle::FKeyHandle() { | static std::atomic<uint32> LastKey ...

Xcode 26/16.4 Metal Toolchain generates metallib's that are not compatible with iOS 16

UE - Platform - Mac - Sep 23, 2025

Below is the error output from FirstPerson template as a C++ project: {+}../../../FirstPerson58CPP/Content/firstperson58cpp_sf_metal_es3_1_ios-metal_es3_1_ios.0.metallib, 5881486 bytes!2025-09-23 1 ...

Cook Warning "Saving FText which has been initialized from FString" when a user-defined BP structure contains a native C++ struct with an FText

UE - Framework - Blueprint - Sep 23, 2025

Consider a C++ struct containing an FText. Now consider a used-defined BP structure containing that C++ struct. When cooking an asset that references such a user-defined BP structure, the following ...