Vehicle Game Warning: LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'.

Docs - Samples - Oct 5, 2016

Warning populates when the game starts. LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'. This warning occurrs in 4.13.2 CL3145013. NOT a regression. ...

Timer does not update in Vehicle Game

Docs - Samples - Oct 5, 2016

When trying to test Vehicle game, the counter did not increase as time elapsed. This prevents being able to test if the lap function is working. Tested in 4.13.2 CL 3145013 and it was working. Thi ...

Clicking the yellow text while recording an animation in Persona no longer stops the recording

OLD - Anim - Oct 5, 2016

No longer able to stop recording an animation by clicking the yellow text in the Persona viewport even though the tooltip when hovered over it states that you can. This is a regression from 4.13.2 ...

DataTable::LoadStructData allocating wrong size

UE - Foundation - Core - Oct 5, 2016

Pointed out by a licensee here: UDataTableを読みこんだ際のメモリ破壊について When reading the `UDataTable, in DataTable::LoadStructData()` the contents of the struct are interpreted[Image Removed], but the size of ...

Poses do not intially show up in pose tab in Persona

OLD - Anim - Oct 4, 2016

The pose asset list does not update unless Persona is closed and opened or if the user searches in the search bar. This is a regression from 4.13.2 Same thing as this old bug: https://jira.it.epic ...

Landscape UI Elements are not visible

UE - LD & Modeling - Terrain - Landscape - Oct 4, 2016

Per conversation between Gareth and Mike, it was determined the Landscape tool is in Game Mode by default. Within the Landscape Tool, all UI elements are disabled by default. This has been observed ...

Cannot Undo Comment Creation in Material Editor. Not in Undo History

UE - Rendering Architecture - Materials - Oct 4, 2016

Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...

Add Font Override Dropdown Acts Unresponsive to Mouseclick

Tools - Oct 4, 2016

When creating a new Sub-Font Family the user should be able to add a font to the Sub-Font by clicking the Add Font Override dropdown. The dropdown would then give the user the Font option. However ...

Double Clicking a component that is in another blueprint in the results of Find-In-Blueprints is unresponsive

UE - Gameplay - Blueprint Editor - Oct 4, 2016

When you double click a component from another BP in the FiB results nothing happens. When the other BP that contains previously mentioned component is already open, it does open to the component. W ...