Niagara and Groom causes exception crash on Launch when using

UE - Simulation - Physics - Mar 2, 2020

Trying a Launch after every step shows that the problem occurs as soon as the GroomAssetSystem is added to Niagara. If the GroomAssetSystem is removed, the game launches fine (but the hair doesn't m ...

Changing the channel name inside of the channel mask parameter node results in crash

UE - Rendering Architecture - Materials - Mar 4, 2020

Changing the name of a channel inside of the channel mask parameter node results in a crash. ...

Point Cloud support for AR plugin crash

UE - Platform - XR - Nov 21, 2019

Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...

Launch crashes on Android if device has Wifi disconnected

UE - Platform - Mobile - Mar 10, 2016

Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...

Copy-pasting an actor property that is a set of strings adds extra quotes and escapes

UE - Editor - Workflow Systems - Aug 24, 2025

Copy-pasting an actor property that is a set of strings adds extra quotes and escapes. The licensee has reported: The problem doesn't happen for example for properties of types set of integers, nor ...

UnrealMatch3 ensures when launching on iOS

Docs - Samples - Aug 21, 2016

While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...

Pasting a folder on the Outliner while LightMixer and ViewChanges windows are open/docked crashes the Editor

UE - Virtual Production - Tools - Jun 12, 2025

When both LightMixer and ViewChanges windows are open, pasting a folder into the Outliner crashes the editor. For more detailed steps, refer to the Steps To Reproduce section. This happens whenever ...

World Memory Leak crash creating new level blueprint after editing sub level blueprint

UE - Gameplay - Jan 27, 2020

Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...

Deleting transient actor marks level dirty

UE - World Creation - Worldbuilding Tools - Feb 6, 2025

The licensee has noticed that the deletion of a transient actor still marks the scene as dirty and asks it to be saved. Checking the source it was noted that the transient flag is not verified on de ...

FLiveCodingModule::StartLiveCoding() unsafe access of FModuleManager::Get().OnModulesChanged()

UE - Foundation - Cpp Tools - Live Coding - Dec 19, 2023

A user has reported a failing ensure in FMRSWRecursiveAccessDetector::AcquireWriteAccess(), a race condition that has a small chance of happening when launching the editor. FLiveCodingModule::Start ...