Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...
From this UDN: https://answers.unrealengine.com/questions/718928/4180-editor-crash-while-opening-child-blueprint.html Crash occurs when opening child (or in the repro case, grandchild) blueprints a ...
Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...
Licensees have reported failed multi-thread access code for NavElementAccessDetector in complex levels that have not finished compilation of their static meshes. The eventual failed check is inside ...
Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...
A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...
Cloud Build: TWINMOTION CL app-2023.2.33001994-2024.1.37216540-2025.1.38508591-cloud-2024.12.02.095314 (DEV / STAG, CHROME) Issue: Exporting process stuck in "Estimated time" phase when uploading p ...
When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...
DESCRIPTION: If you try to open the physics asset for the Advanced Vehicle template will throw a warning that the physics asset has no default skeleton and that it will be replaced with the default ...
Attached is a project that picks up Niagara from the content sample. The probability of reproduction is about 1/10. The simpler the project, the lower the reproduction probability. I am attaching ...