The results of Roughness=1.0 from a constant and from a parameter are different on 4.20.

UE - Graphics Features - Sep 4, 2018

The results of Roughness=1.0 from a constant and from a parameter are different on 4.20. The static bool switch of the following material always returns 1.0. But the results are different.[Link Rem ...

Merged Instanced Static Meshes (Merge Actors tool) not visible when duplicated

UE - World Creation - Worldbuilding Tools - HLOD - Sep 19, 2018

Instanced Static Mesh Actors created with (new in 4.20) ISM Merge tool do not immediately appear when duplicated. Confirmed in 4.21 Main @ CL 4374913 ...

Get Input Touch State produces incorrect vector position

UE - Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

Can't save level that has landscape layer material when moving level asset

UE - LD & Modeling - Terrain - Landscape - Sep 26, 2018

Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...

Project fails to build when the SQLite Amalgamation files are included in the project.

UE - Foundation - Core - Sep 27, 2018

In 4.20, it is no longer possible to add the SQLite Almagamation files to a project. Attempting to build a project with these files added results in the build failing due to numerous errors about pr ...

TestEqual(TCHAR*, TCHAR*) function is testing pointer equality instead of values

UE - Automation Test - Oct 1, 2018

A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...

UE4Editor does not start when there are no audio devices available

UE - Platform - Linux - Sep 26, 2018

UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...

Couldn't switch cameras when Orthographic camera is set with sequencer

UE - Anim - Sequencer - Oct 1, 2018

This problem does not seem to occur during game play. ...

Unable to package project that includes a custom precompiled plugin

UE - Foundation - Cpp Tools - Oct 9, 2018

Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...