BP - Exclusive nativization will fail at cook time if an Actor BP class enabled for nativization includes a Component BP that's not enabled for nativization in its component list.

UE - Gameplay - Blueprint - Apr 26, 2017

This happens because the Blueprinted component is not also enabled for nativization, but the nativized Actor BP tries to use it as a native class type. Current workaround: Ensure that the Blueprint ...

Geometry Collection cluster handles leaking and causing ensures with field systems

UE - Simulation - Visual - Aug 26, 2025

Geometry Collection cluster handles leaking and causing ensures with field systems. The licensee has shared their analysis: We have been tracking down an assert that seems to happen occasionally wh ...

Linux crash on Import

UE - Platform - Linux - Jun 2, 2016

Attempting to import content into a project causes the editor to crash on Linux ...

[CrashReport]Assertion failed: InitState == EWorldPartitionInitState::Uninitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp] [Line: 1485]

UE - World Creation - Worldbuilding Tools - World Partition - Sep 12, 2023

Generated from CrashReporter Logs can be obtained via Crash Reporter ...

Third Person Character Package imports with linker errors

UE - Platform - XR - Oct 19, 2020

I was able to encounter these errors on the latest binary for 4.25.3 when doing a repro for a salesforce ticket. Here is the customers description:When importing the C++ ThirdPersonCharacter package ...

[CrashReport] Linux crash - /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so()

UE - Platform - Linux - Nov 16, 2017

This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...

Trigger Montage Ended Event results in Unhanded Exception

OLD - Anim - May 6, 2019

TriggerMontageEndedEvent is calling RemoveAtSwap after the NotifyEnd callback which is not safe if the ActiveAninNotifyState array is modified by the callback. WorkAround:   Add a Delay node befo ...

Use of SpiralBlur-SceneTexture MaterialFunction in translucent material results in compile errors

UE - Graphics Features - May 8, 2020

This appears to be new in 4.25. ...

Assert Crash when Attempting to rename Vector variable with open split pins

UE - Gameplay - Mar 25, 2020

Assert Crash when Attempting to rename Vector variable with open split pins  ...