Trying a Launch after every step shows that the problem occurs as soon as the GroomAssetSystem is added to Niagara. If the GroomAssetSystem is removed, the game launches fine (but the hair doesn't m ...
Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash. ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
Geometry Collections (GC) built with "Use Root Proxies" rendering/transform positions ignore the original root node rotation and can lead to unexpected behaviors. If the root node of the GC was rot ...
Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder. ...
Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit. ...
Copy-pasting an actor property that is a set of strings adds extra quotes and escapes. The licensee has reported: The problem doesn't happen for example for properties of types set of integers, nor ...
While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...