Crash Occurs When Using Invalid HideCategories

UE - Gameplay - Blueprint - Aug 8, 2016

The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...

GeometryCollectionActor SetSimulatePhysics false does not stop Physics Simulation

UE - Simulation - Visual - Nov 28, 2024

If the GeometryCollectionActor (GCA) is simulating physics, calling SetSimulatePhysics(false) does not stop the simulation. If the simulation is paused, calling SetSimulatePhysics(true) does as expe ...