Duplicating an imported socket wrongly displays the duplicate as also imported

UE - Graphics Tools - Modeling Tools - Mesh Editing - Jul 31, 2024

The duplication of an imported mesh wrongly marks it as also imported from the source mesh. The probable cause is data duplication without taking this edge case into account. I suggest checking Unr ...

Curve Table Editor's "Add Key" functionality does not work and appears to not be implemented..

UE - Editor - Workflow Systems - Aug 5, 2024

Creating a new Curve Table asset, and then trying to use the right-click menu "Add Key" option does not do anything. FRealCurveModel still has the function, but it is left intentionally empty despit ...

"Assertion failed: CellIndex < CellIndexMax" when there are a lot of HISM foliage in a level

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2024

Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit. ...

Enabling ZenLoader causes editor crash when undoing Level Instance deletion

UE - CoreTech - Sep 5, 2024

Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in  ULandscapeComponent::PostEditUndo() The user has provided an example project th ...

The Remove-On-Break feature, set on Fracture Mode on Geometry Collections, stops shrinking and shows strange behaviors

UE - Simulation - Physics - Destruction - Oct 15, 2024

The Remove-On-Break (ROB) feature, set on Fracture Mode on Geometry Collections (GC), was supposed to make the particle shrink until it vanishes. When the GC goes to sleep the shrinking stops and sh ...

Level Instance desaturation effect does not respect occlusion when the selected object is occluded by a Nanite mesh

UE - Graphics Features - Nanite - Oct 14, 2024

When selecting an asset in a level instance that is being edited via LevelInstance/Edit, the silhouette of the object is visible through occluding nanite meshes. This has the effect of disabling th ...

The CompileAllBlueprintsCommandlet does not list the BPs contained in UWorlds

UE - Framework - Blueprint - Dec 16, 2024

hThe use case of the licensee is that he used FindInBlueprints inside the Editor to find a particular text contained in BPs and later used that listing to recompile the BPs using the CompileAllBluep ...

Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions

UE - Simulation - Physics - Destruction - Dec 6, 2024

Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions and the identified cause is wrong indexing. Once a GC breaks, it's fragments, when big enough, are creating islands in ...

Regression - Nav mesh is not generated on BSP brushes after loading a map

UE - AI - Navigation - Dec 18, 2024

In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...