The bounds are wrongly calculated when the bUseLocalSpaceSimulation property is set in the Chaos Cloth shared config, as it doesn't take into account the character rotation in the removal of the off ...
This was introduce by changes to UEdGraphSchema_K2::CanFunctionBeUsedInGraph in CL 9230757 for [Link Removed]. ...
Android apps build with the debug configuration on ETC2 will crash on launch. ...
Dropdowns do not reposition correctly in a details panel when window animations are enabled. With animations disabled, they'll reposition to stay attached to the field they are modifying. ...
The BP interface graph shouldn't be able to convert functions to events because they are inherently all function graphs. ...
A persistent local boolean will not serialize even though it is marked with CPF_SaveGame, when other types will (such as an integer). [Image Removed] [Image Removed] ...
If received in the same update on a client, a replicated attach with attachment rule "SnapToTarget" will overwrite any replicated changes to the relative transform. Additionally, once a scene compon ...
The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...
Workaround:The blueprint macro had a cast from the enum to an int and that was causing the issue, getting rid of the cast and just returning the enum and then changing all the places that were usin ...
The archetype instance for the ProceduralMeshComponent's physics data object is not flagged as such, so the event-driven loader does not designate it as a preload dependency, which may be putting us ...