“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

Cannot paint landscape layers onto tiled landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

SetStaticMesh does not replicate

UE - Networking - Jun 2, 2015

Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...

When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, ignoring the PlayerControllerIndex.

UE - Niagara - Nov 8, 2024

When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, regardless of PlayerControllerIndex. The expected behavior would be to have the ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

ChaosCacheManager is not recording the Observed GeometryCollections NotifyBreak states between level loading and will default to false if changed from Record to Play

UE - Simulation - Physics - Mar 28, 2025

ChaosCacheManager (CCM) is not recording the Observed GeometryCollections (GC) NotifyBreak states between level loading and will default to false if changed from Record to Play. AChaosCacheManager ...

Light Function and World Position in 5.4

UE - Graphics Features - Nov 4, 2024

When rendering a Light Function into the Translucency Lighting Volume, the World Position Material Expression returns the position relative to the Camera (unrotated), not the World. This can be mor ...

Groom Hair Visual Issue with RBF Interpolation Enabled

UE - Graphics Features - Feb 19, 2025

When "RBF Interpolation" is enabled in the Groom settings, applying an Animation Sequence to a Skeletal Mesh that animates at a position far from the world origin causes the bound Groom shape to bec ...

Level Sequences in Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 20, 2023

Workaround is to specify Binding Overrides on the LevelSequenceActor through its Details panel as such (while editing the LI). ...

[CrashReport] Linux crash - FVulkanDynamicRHI::Init()

UE - Platform - Linux - Aug 16, 2017

This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...