Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...
Empty actor spawnables do not have any components after an editor restart. ...
This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...
The following errors occur when running the networking engine tests with 2 clients and a dedicated server. LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotif ...
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Check the log. The GC is stalled on IsReadyForFinishDestroy for about 30 seconds. This is mixed with ovrp_WaitToBeginFrame. ...
The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...
Input arguments of macros are always Pass-by-Reference. So this is just only pin looks matter. Pass-By-Reference modifier on Macro input was removed in 4.24. [Link Removed] ...
When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...
GetPolysInBox should get only the polygons(FNavPoly) that are on the bounds of the box. However, there are cases where polygon data outside the bounds of the box is currently obtained. It gets polyg ...