[Rhino Import]-[Rhino Blocks]-Block is not assigned to any nested layer after reimporting

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 24, 2018

HotReload: Static Mesh property reset on custom Static Mesh Component in Pawn Blueprint when a public property is changed to private in the parent Static Mesh Component code class

UE - Gameplay - Blueprint - Aug 24, 2018

Performing a Hot Reload after changing some properties in a custom Static Mesh Component code class from public to private appears to reset the static mesh set for any Pawn Blueprints that use that ...

Audio Attenuation falloff is applied even when turned off when called in Blueprints

UE - Audio - Aug 24, 2018

The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...

Soft References resolved at Runtime result in References to Persistent Assets

UE - Gameplay - Aug 23, 2018

It is believed that soft references resolved during runtime, point to the edit time instances of actors instead of the runtime instances. This issue does not reproduce when it is called from an Inp ...

Characters using NavWalking on server have noticeable jitter on clients at lower framerates

UE - AI - Aug 23, 2018

AI nav walking doesn't allow clients to set a "Base" for the character (SetBase from UpdateFloorFromAdjustment), so there is no floor result on frames where there is a net update. This causes simula ...

Crash when naming function parameter 'none'

UE - Gameplay - Blueprint - Aug 23, 2018

Naming a parameter "none" will cause crash on compile. Asset may not be able to be reopened. Also confirmed in Main CL 4309299 ...

Keep World option for Attach / Detach to / from Component does not replicate properly to clients

UE - Networking - Aug 23, 2018

Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor a ...

Cannot pass a Dictionary through a Replicated Function

UE - Networking - Aug 23, 2018

When passing dictionary (map) variables through replicated (to server) functions, the value will not print out on the client. In 4.19.2 (CL-4033788) this caused a crash but in 4.20.2 (CL-4302132) an ...

Android Volume Up/Down input events no longer functioning

UE - Platform - Mobile - Aug 23, 2018

Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...

Preview Mesh for Skeleton/Animation can't be saved correctly

OLD - Anim - Aug 23, 2018

It seems that preview meshes of Skeleton/Animation can't be saved correctly. I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview ...