Crash when altering the values of a custom struct element in a Tmap

UE - Gameplay - Blueprint Compiler - Jun 27, 2017

If the values of the elements in a Tmap are altered for a Tmap that is using a custom struct, the editor will crash on compile. ...

Inherited TMap value of type UObject* is not saved on blueprint compile

UE - Gameplay - Blueprint - Oct 20, 2017

When a blueprint inherits a TMap variable with a UObject* as the value, compiling the blueprint causes anything set for the value to rest to "none" Workaround: Adding the TMap through the editor re ...

Launch URL node adds http:// to commands such as mailto:

UE - Platform - Mobile - Jan 22, 2019

LaunchURL places an http:// at the start of any URL that does not contain :// . This causes an issue with the mailto: command and other commands such as this. Regression?: No This occurs in 4.2 ...

Fail to trigger event because no director instance

UE - Anim - Sequencer - Apr 26, 2019

MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Material Layers "swap" location instead of shift downwards.

UE - Rendering - Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...

TVOS - Adding Game Center image assets causes build script error

UE - Platform - Mobile - Nov 25, 2019

"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...

AssetRegistry has poor performance when a large map is resaved: Directory IO

UE - Core - Data Pipeline - Cooker - Mar 10, 2025

IO cost of directory scans is one of the costs present in the AssetRegistry when a large map is resaved. Maps can have external actors which all have to be rescanned and reported to the map for incl ...

Rendered panoramas using Lumen may be overexposed

TM - Rendering - Sep 30, 2025

Reported in SF [Link Removed] Lumen Panorama renders in 2025.2 may appear overexposed compared to the viewport, or when comparing the same render produced in 2025.1.1 This only appears to occur wi ...