Investigate: Storing static Tonemapper LUT between frames

UE - Graphics Features - May 1, 2017

Ideally we would render the LUT once then cache the result as we typically keep the render targets around either way. Investigate the work required for this or reasons why it's not a possible approa ...

Contextual Anim Scene editor Preview viewport doesn't display static mesh attachments

UE - Anim - Gameplay - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Control Rig editor Preview viewport doesn't display static mesh attachments

UE - Anim - Rigging - Control Rig - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Deformer Graph editor Preview viewport doesn't display static mesh attachments

UE - Anim - Rigging - Deformer - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Motion Matching Database editor Preview viewport doesn't display static mesh attachments

UE - Anim - Gameplay - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

IK Rig/Retargeter editors' Preview viewport doesn't display static mesh attachments

UE - Anim - Rigging - Retargeting - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Linear interpolation occurs on constant tangent curve partially

UE - Anim - Runtime - Feb 17, 2025

When using UV scrolling for a flipbook-like animation in Animation Sequence, creating keys with "Constant Tangent" settings on Curve Editor does not result in an instantaneous change to the specifie ...

Editor will freeze if anim composite has an animation with a notify and length of 0

OLD - Anim - Mar 21, 2019

An anim composite will freeze the editor if one of its animation segments has a a notify and a length of 0 or less. Debugging shows that the engine is stuck inside UAnimSequenceBase::GetAnimNotifies ...

Cable Actor resets to initial end point position when moving the actor while Attach End is disabled

UE - Simulation - Physics - Apr 4, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 Additionally, I placed the cable actor in a sequencer then keyed several changes in position. The Cable actor had the same behavior of r ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

UE - Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...