Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version

UE - Gameplay - Paper2D - Jun 11, 2015

User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...

CrossCompileTool module fails to build due to missing include

UE - Graphics Features - Oct 24, 2016

The include for VulkanConfiguration.h was added to VulkanBackend.h, which is one of the external dependencies for the CrossCompileTool. This include is not complete however. This results in this mod ...

Multicast RPC from PlayerController with RepGraph results in an invalid swap message

UE - Networking - Mar 4, 2021

Since a player controller only exists on the server and on the owning client, calling a multicast from one isn't really a supported operation. However, this case is still handled cleanly when RepGra ...

Using Custom Primitive Data as Final Colour in a UI Material crashes the engine with a missing uniform buffer

UE - Rendering Architecture - Materials - Jul 3, 2024

Using custom primitive data as an input in a UI material causes the engine to crash in the RHI thread. The exact crash is "Missing uniform buffer at slot 1, stage SF_Pixel." at Engine\Source\Runtime ...

UV merging issue when merging meshes with multiple materials

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jul 15, 2019

See https://udn.unrealengine.com/questions/505632/view.html for more details Repro: -Have a mesh with 3 sections and 3 materials, assign section 1 to material 1 and section 2&3 to material 3. -Pla ...

GameplayTag Query on Component Instance resets when reloading level

UE - Gameplay - Components - Jun 14, 2018

GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...

Oculus Touch Menu Button Input Not Received When Set In Action Mapping

UE - Platform - XR - Mar 9, 2020

The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...

[CrashReport] UE4Editor_UnrealEd!SaveWorld() [filehelpers.cpp:359]

Tools - Aug 31, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: !bIsReentrant [L ...

Imported animation has one more frame than the original fbx

OLD - Anim - Jul 19, 2016

In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...

STAT_AI_BehaviorTree_InstanceMemory is sometimes wildly inaccurate

UE - AI - Jun 10, 2020

From the UDN thread: Turns out this is caused by the way this stat was implemented for the FBehaviorTreeInstance struct: 1) You call IncMemoryStats on construct, before the struct is populated with ...