Instanced EditInlineNew objects are parented to the CDO when used by a child BP of a parent BP that inherits from a native class

UE - Framework - Blueprint Runtime - Mar 21, 2024

EditInlineNew objects added to Instanced array stored in a struct are seemingly ignored and the object is instead parented to the CDO of the owner. The owner must be the BP child of a parent BP tha ...

Editor Validator classes are available through the Runtime BP creation menu

UE - Editor - Workflow Systems - Mar 19, 2024

The Blueprint  creation menu should probably only show classes that are not defined in Editor modules.  ...

Starting PIE with an unloaded player start spawns the player at (0,0,0)

UE - World Creation - Worldbuilding Tools - Mar 19, 2024

From licensee:What happens is that UEditorEngine::CheckForPlayerStart() is returning the PlayerStart in the data layer, so FInternalPlayWorldCommandCallbacks::PlayInViewport_Clicked() doesn't route ...

Level Streaming - Always Loaded sublevel affected by streaming volumes

UE - World Creation - Worldbuilding Tools - Mar 19, 2024

The docs mention: "When a streaming Level is set to Always Loaded, it is loaded together with the persistent Level. It also becomes visible at the same time as the persistent Level. It ignores strea ...

Generating minimap texture for thirdperson template is blank

UE - World Creation - Worldbuilding Tools - World Partition - Mar 19, 2024

Crash when entering Brush Editing mode with a Sequence spawnable Post process volume

UE - Graphics Tools - Modeling Tools - BSP - Mar 18, 2024

In-Memory replay checkpoints incorrectly deleted when stream length is less than TimeBufferHintSeconds

UE - Networking - Mar 18, 2024

The buffer start time is calculated by subtracting the TimeBufferHintSeconds from the stream length: const uint32 BufferStartTimeMS = UE::LWC::FloatToIntCastChecked<uint32>(FoundReplay->StreamInfo.L ...

Support compatible skeletons for child montage

UE - Anim - Gameplay - Mar 17, 2024

AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - CoreTech - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

MapCheck warnings when opening a map using landscape override material

UE - Graphics Tools - Terrain - Landscape - Mar 13, 2024