Assigning a Parent Socket of a component in a child bp also changes that socket for all children and the parent, then resets to the parent default on restart Description: Yesterday i noticed that ...
Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...
When importing multiple SpeedTree assets that use the same material will cause one to import blank (black) materials and assigned. This happens when importing into the same folder, however, if impor ...
If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...
Changing the Game Icon in Windows Packaged projects does not display the new icon on Windows taskbar. ...
User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...
Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...
Launching or packaging for iOS does not work on our Windows 10 machine however we are able to package and launch onto iOS devices from Windows 7 machines. Using the File > Package > iOS option with ...
We include an 8 GB DDC with Kite Demo, but the entire DDC is recalculated on project launch instead of using the included DDC. There is no information included in the DefaultEngine.ini file to refe ...