This is a Regression. Using an Editor Utility Widget to set properties on materials via Set Editor Property doesn't work in UE5 as it did in UE4. ...
The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...
Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...
This is a Regression. 4.26.2 - Binary - no issue creating a session. 4.27.1 - Binary - no issue creating a session if you convert a previously working 4.26.2 project. 4.27.1 - Binary - Fails to c ...
Gameplay Ability System Standalone: Removing an attribute set and then removing an active gameplay effect that has a modifier for an attribute from that set results in a crash. Currently, one must ...
when curl requests are redirected (301) – response headers are merged together and are comma separated. but, Content-Type headers are required to use semi-colon ";" separators. ...
Strong object reference properties of an 'EditInline'-decorated UCLASS type embedded within a native C++ struct definition can be instanced at edit time by the user as part of a variable's default v ...
r.MobileContentScaleFactor = 0 should return Native Resolution; 1 should return Standard definiton; 2 shold return an High Definition Resolution. It seems that r.MobileContentScaleFactor is being i ...