Widget component Navigation does not appear to work with "Recieve Hardware Input" set to true

UE - Editor - UI Systems - Aug 31, 2017

Widget component Navigation does not appear to work with "Recieve Hardware Input" set to true. When using the arrow keys to navigate the menu, the focus does not change as it would in the 2D equival ...

Calling SetNavigationRule for widgets at runtime does not update the Nav Rule

UE - Editor - UI Systems - Sep 25, 2017

Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Crash upon editing a GameplayTagQuery inside of a DataAsset

UE - Gameplay - Oct 27, 2017

When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...

Setting bIsOrthographic does not change the view to/from Orthographic view

UE - Gameplay - Nov 16, 2017

Editing the bIsOrthographic variable in PlayerCameraManager does not cause the view to change to/from Orthographic Regression?: Yes This worked correctly in 4.17.2-3658906+++UE4+Release-4.17 This d ...

DebugEditor checkLockFreePointerList(TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle))) fails

UE - Foundation - Core - Feb 6, 2018

Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...

Performance hitch when creating widgets with child widgets containing animations

UE - Editor - UI Systems - Feb 14, 2018

When creating widgets that contain child widgets with animations, the performance appears when adding animations via child widgets. If the same amount of animations are created in a widget, the perf ...

Arguments out of order in call to FMemory::Memset() from UTexture2DFactoryNew::FactoryCreateNew()

Tools - Mar 22, 2018

The call to FMemory::Memset() in UTexture2DFactoryNew::FactoryCreateNew() appears to reverse the expected order of the second and third arguments. Most other calls to FMemory::Memset() appear to sen ...

The float property FrameCacheLenght in FVisualLoggerBinaryFileDevice is set with a bool value instead of a float value

UE - Gameplay - Apr 10, 2018

In the FVisualLoggerBinaryFileDevice constructor, the FrameCacheLenght property is set using a bool value. Since FrameCacheLenght is a float value, and the value stored in the .ini file is a float v ...

Crash when removing Blueprint function

UE - Gameplay - Blueprint Compiler - Apr 23, 2018

The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...

Cannot add a non-static custom thunk to a code class

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 7, 2018

In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...