Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

UE - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...

Destructible meshes always affect navigation regardless of collision

UE - AI - Jan 27, 2016

Turning off a destructible mesh's collision will still affect navigation around the destructible mesh Note: This issue is related to [Link Removed]. The workaround for that issue does not apply he ...

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type

UE - Gameplay - Blueprint - Jun 18, 2015

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...

Drag coefficient on vehicle blueprints affects forward and reverse differently

UE - Simulation - Physics - Mar 31, 2016

Drag coefficient on vehicle blueprints affects forward and reverse differently. If in reverse, it seems to be additive or multiplicative to the vehicle's movement as opposed to providing any resista ...

The visibility state of on-screen stat messages is not restored correctly after entering and leaving PIE. This also affects other important on-screen messages like map warnings and debug messages.

UE - Editor - UI Systems - Nov 28, 2024

Currently, the ShowStats viewport option is automatically enabled when entering PIE and automatically disabled when exiting PIE. This forced disabling happens even if the option was enabled prior to ...

Gamepad input affects multiple game instances at once, due to not needing focus.

UE - Editor - UI Systems - Slate - Mar 5, 2019

Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor

Tools - Dec 30, 2014

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...

Visibility of World Outliner doesn't affect skylight

UE - Graphics Features - Nov 27, 2018

Visibility of World Outliner doesn't affect skylight. But it affects other kinds of lights like Point Light, Directional Light. I found that USkyLightComponent::CreateRenderState_Concurrent() doesn ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled (For Static Meshes)

UE - AI - Sep 15, 2015

This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user tog ...

Regression with RecomputeTangents on SkeletalMeshes in 5.6

UE - Graphics Features - Jul 21, 2025

Licensee noticed a regression in 5.6 where the non-masked recompute tangents option doesn't work anymore. The option is called "Enabled with no mask" in 5.6 but "All" in 5.5. Under the hood, this se ...