can not load all actors when load level with ULevel::LoadAllExternalObjectsTag

UE - World Creation - Worldbuilding Tools - Jun 25, 2024

the udn link:https://udn.unrealengine.com/s/question/0D5QP00000OxDLH0A3/%E9%80%9A%E8%BF%87%E4%BB%A3%E7%A0%81%E6%88%96%E8%80%85%E8%93%9D%E5%9B%BE%E8%8A%82%E7%82%B9%E5%A4%8D%E5%88%B6%E5%85%B3%E5%8D% ...

In editor, custom primitive data dont work on instance static meshes in bp instance

UE - Gameplay - Components - Jun 25, 2024

Changes to custom primitive data properties for instanced meshes placed in the editor work in-game but are not otherwise reflected in-editor. ...

Dynamic (transient) material instance assignment lost if object spawnable

UE - Anim - Sequencer - Jun 21, 2024

Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...

TAttributeContainer::CopyFrom crashes when container contains invalid bone indices for active mesh

UE - Anim - Runtime - Jun 16, 2024

Currently there's no validation within the animation attribute container that bone ids are valid.  This means that client/game code can add attributes with invalid bone ids into the container and th ...

Special characters in file names are not escaped on Perforce commands

UE - Editor - Workflow Systems - Jun 14, 2024

Files and directories with special characters %, @, * and # are not escaped when sent to the P4 Client API. For example, an '@' character is common in root workspace folders when using concurrent bu ...

PIE with split screen prevents some drop down menus from working in Sequencer

UE - Editor - UI Systems - Slate - Jun 14, 2024

Create a level sequence, add an audio track and an event trigger track to the sequenceAdd a keyframe to the event track and create a new endpoint for the keyAdd an audio section to the audio trackIn t ...

Dependent values of CVars for animation budget allocator are not correctly updated when setting from ini

UE - Anim - Runtime - Jun 14, 2024

It seems that the FConsoleVariableDelegate used with CVars in AnimationBudgetAllocatorCVars.cpp does not get called when values get set initially from ini (e.g. DefaultEngine.ini) so dependent value ...

Render in Movie Render Queue with High Resolution Tiling Overlap causes dark pixels

UE - Anim - Sequencer - MRQ - Jun 13, 2024

From UDN: thanks for your reply. I have attached a very basic scene with a MRQ settings preset. The only thing I have changed in the scene is that I've set the Camera Exposure to manual, as it do ...

AlwaysTickPose is prone to double firing notifies in a dedicated server setup.

UE - Anim - Gameplay - Jun 11, 2024

See UDN for more info: https://udn.unrealengine.com/s/question/0D5QP00000MfU8l0AF/uanimnotifynotify-is-called-twice-for-the-same-notify-on-server-in-a-multiplayer-game ...