External Actors can hold stale references to Blueprint classes as edited instance properties

UE - Engine Scaling - Streaming - Nov 14, 2024

When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...

Skeletal Mesh Customizable Object Node does not warn of changes to mesh sections.

UE - Runtime - Mutable - Nov 12, 2024

When reimporting meshes with changes to their material sections, specifically additions, there is no indication that there will be an issue on output of a generated mesh. Ideally, we can watch for a ...

External objects added through customization have incorrect behaviour with EditConditionHides

UE - Editor - Verse Class Editor - Nov 7, 2024

Copy-paste the TestCode.h and TestCode.cpp into a module Activate the customization in the StartupModule() function ``` FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPro ...

Frustum culling provides inconsistent results causing particles to render even when the bounds are out of view.

UE - Rendering - Architecture - Niagara - Nov 5, 2024

When the camera is just outside of the box bounds and it is angled directly away from it , it will start rendering the particles again (as determined by stat GPU differences) despite being out of vi ...

Shadows get attenuated by Volumetric Fog excessively on mobile

UE - Platform - Mobile - Systems - Oct 31, 2024

LandscapeSplineMeshesActor instances not deleted when World Partition is disabled

UE - Engine Scaling - Streaming - World Partition - Oct 30, 2024

When landscape splines exist in a WP level, LandscapeSplineMeshesActor instances are created to allow streaming of splines. In a non-WP level, splines are components of the landscape actor. When a W ...

Objects animated in Sequencer fail to trigger collisions against stationary characters with character movement components

UE - Runtime - Character - Oct 22, 2024

When an object, such as a cube, is animated in sequencer and that object's path intersects a stationary character with a character movement component, the object will pass through the character with ...

Blueprint "Replace Variable with..." option doesn't show Input Parameters as an option

UE - Framework - Blueprint - Oct 18, 2024

This appears to be an oversight with input parameters. UEdGraphSchema_K2::GetReplaceVariableMenu should also search the list of input parameters when finding matching replacements. ...

InstanceLocalBounds is lost when calling GetCustomUniformBufferResource

UE - Rendering - Architecture - Niagara - Oct 16, 2024

Looks like he data is being lost along the chain from our call to GetCustomUniformBufferResource and is erased in both FPrimitiveSceneProxy::UpdateUniformBuffer and in FPrimitiveSceneShaderData::Bui ...

Ghosting effect of fast moving objects in Lumen

UE - Rendering - Features - Lumen - Oct 15, 2024