The Lyra's Readme.md from Github is not clear on how to setup the project for usage

UE - Gameplay - Feb 13, 2025

The Lyra's Readme.md from Github is not clear on how to setup the project for usage. Following the https://github.com/EpicGames/UnrealEngine/blob/ue5-main/Samples/Games/Lyra/README.md instructions a ...

Bundled compute PSO compilation stalling tender thread

UE - Rendering Architecture - RHI - Feb 13, 2025

EA Motive has pointed out a potential bug they found related task graph synchronization and when compiling compute PSOs: [Link Removed]. From the screenshot they sent over, it seems that a task grap ...

Cards for a Groom asset do not update normals during simulation

UE - Graphics Features - Feb 13, 2025

When a groom is allowed to simulate, only the strand representation computes correct world normals for the new hair strand positions. This is especially noticeable when the groom is inverted as grav ...

D3D12 Does Not Correctly Validate Static Uniform Buffers Correctly

UE - Rendering Architecture - RHI - Feb 12, 2025

When adding a Uniform Buffer Struct that has one 4x4 matrix to a mesh pass, validation will fail, due to a Uniform Buffer Struct mismatch. This can be reproduced by adding a mesh pass in project-si ...

Duplicating many Actors at once in a Level Instance while in Level Instance Edit will result in a jumbled mess of Actors on the Persistent Level

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 12, 2025

Duplicating many Actors at once in a Level Instance while in Level Instance Edit will result in a jumbled mess of Actors on the Persistent Level. The licensee has encountered this in Unreal 5.4 and ...

5.4, FRHIMemoryPool leaks memory

UE - Rendering Architecture - RHI - Feb 12, 2025

FRHIMemoryPool will leak data when it is destroyed. "FRHIMemoryPool::Init()" will create "FRHIMemoryPool::DesiredAllocationPoolSize" new "FRHIPoolAllocationData" objects, stored in "FRHIMemoryPool: ...

When MotionExtrantorModifyer is applied to skeletal mesh, it outputs warning about module loading of AnimationModifierLibrary at editor startup in ThirdPerson C++ project.

UE - Anim - Runtime - Feb 12, 2025

When MotionExtrantorModifyer is applied to a skeletal mesh, it outputs an import error of AnimationModifierLibrary when the editor is launched. The project module and the AnimationModifierLibrary mo ...

FCableSceneProxy::BuildCableMesh thrashes memory allocator

UE - Simulation - Physics - Feb 12, 2025

FCableSceneProxy::BuildCableMesh in CableComponent.cpp:233 showed up as a hot spot in profiling because the two TArray allocators in SetDynamicData_RenderThread used by BuildCableMesh are created an ...

Incorrect mesh deformation when Max World Position Offset Displacement used

UE - Graphics Features - Nanite - Feb 12, 2025

When Vertex Animated Texture is used to animate a mesh with World Position Offset, often the Max World Position Offset Displacement Material setting must be increased or the Bounds Scale increased, ...

DMX component in world partitioned level fails cook

UE - Virtual Production - IO - DMX - Feb 10, 2025

Since UE5.5, RegisterComponent has been called during cook process, So unnecessarily references from DMXLibrary to DMXComponent has been added.  There is a workaround to avoid adding references : ...