When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...
The different fbx exporters do not cleanup the fbx sdk manager ...
Reported by user in SF case 12262550, vegetation is missing in their file when provided SKP is reimported as Keep Hierarchy or Collapse All, does not occur with Collapse by Material.Testing a simple S ...
Importing a camera FBX into a sub sequence will not copy focal length animation. ...
Export fbx currently exports specific properties that match onto existing maya attributes. Some properties don't match directly but they should still be exported as "custom attributes". ...
In the case of "Reimport Base Mesh + LODs", there is no crash. ...
Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...
When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...
When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results. ...
[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...