When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results.
RESULT
The camera will not rotate in Maya, even though it has a rotation keyed in the level sequence, and the location animation is exported correctly. Removing the empty transform track on the camera component in the sequence, and exporting it will export the rotation correctly.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96129 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Fix Commit | 14078828 |
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Created | Jul 30, 2020 |
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Resolved | Aug 11, 2020 |
Updated | Feb 16, 2021 |