Crash when interacting with an Actor containing an Instanced Static Mesh that is in a Locked level

UE - Editor - Workflow Systems - Mar 30, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...

Sometimes CharacterMovement stops at very low steps (quite lower than Max Step Height).

UE - Gameplay - Player Movement - Jul 11, 2016

Sometimes CharacterMovement stops at very low steps (quite lower than Max Step Height). Capsule radius of Character is 50cm, Max Step Height is 45cm, step heights is around 10~30cm, MaxWalkSpeed is ...

[Device Swap] - Assertion failed: AudioStreamInfo.StreamState == EAudioOutputStreamState::Closed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\AudioMixerCore\Private\AudioMixer.cpp]

UE - Audio - Jul 25, 2023

Issue has been seen a couple times internally and closed as No Longer occurring. Looking at Crash Reporter, issue has been seen live a number of times. Looking at user logs, occurs after:LogAudioMi ...

[CrashReport] UE4Editor_CoreUObject!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() [linkerplaceholderbase.cpp:161]

UE - Gameplay - Blueprint - Sep 27, 2017

This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...

Requesting Android Permissions causes an Ensure on Android Devices

UE - Platform - Mobile - Nov 14, 2022

Regression: Tested in UE5/Release-5.0 at CL 20979098 and the issue occurs. Issue would load in to the project without asking for permission and cause an ensure to occur, in 5.0.3 the issue would ca ...

Crash: Using Sequencer to attach an actor with multiple skeletal mesh components crashes the editor

UE - Anim - Sequencer - Nov 30, 2016

When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted

UE - Gameplay - Blueprint - Mar 3, 2015

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...

Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables

UE - Gameplay - Components - May 6, 2015

Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...

Material Compile Error [SM5]

UE - Graphics Features - Jun 8, 2016

There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

UE - Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...