When selecting a connection between two bones in Persona, Child bone is selected

OLD - Anim - Aug 4, 2016

When selecting a connection between two bones in Persona, Child bone is selected. ...

Splitting a pin on a struct with an array in it will cause an error (forcing the pin to have something plugged in)

UE - Gameplay - Blueprint - Aug 8, 2016

When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...

Get Current Floor Hit Result Normal pin disconnects upon re-opening editor

UE - Gameplay - Blueprint - Aug 8, 2016

Get Current Floor Hit Result Normal pin disconnects upon re-opening editor Regression (yes) issue (does not) occur in 4.12.5 ...

Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser

Media Framework - Aug 8, 2016

A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...

Alembic Import with empty first frame will cause the editor to crash

UE - Gameplay - Aug 10, 2016

The editor will crash when importing an Alembic file with an empty first frame. ...

AI in sublevel calling actors in persistent level crash editor when sublevel is not visible

UE - AI - Aug 11, 2016

If an AI is moving between points in the persistent level but is located within a sublevel and the sublevel is set to not visible, there is a chance that the editor will eventually crash. Setting Is ...

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components upon re-opening project

UE - Gameplay - Blueprint - Aug 11, 2016

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...

Shipping Build Crashes While Using Oculus Online Subsystem Plugin

UE - Networking - Aug 12, 2016

Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...

UBT continues to run until completion when a build is canceled in Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 12, 2016

When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...

Media Player not playing in Packaged Project for Android

Media Framework - Aug 18, 2016

Unable to play Media Player on a packaged packaged project for Android. Note I tested two separate devices and neither were able to display the media file as expected. The user reporting the issue ...