If the user uses the save on compile feature and attempts to compile a blueprint, this will cause the editor to crash ...
A licensee experienced a one-off crash that appears to be related to an active timer removing itself from the ActiveTimers array, leading to an out-of-bounds crash when we try to unregister it again ...
Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...
Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...
The Editor crashes on Mac when trying to open a project that has the Gameplay Abilities plugin enabled. ...
A UDN user found a crash in the merge tool when using SVN. https://udn.unrealengine.com/questions/265740/crashbug-with-svn-merging.html The failing check() crash occurs in LoadBaseRev (Merge.cpp): ...
When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...
Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
Changing levels with an auto-released particle system will cause cooked builds to crash. This is a regression. This crash does not occur in 4.25 ...
Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...