IsRunningGame( ) is false on iOS when running on device

UE - Platform - Mobile - Oct 20, 2016

When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false. ...

Scale of the parent of a Motion Controller Component is ignored

UE - Platform - XR - Nov 17, 2016

Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...

Major performance drop with instanced meshes since PhysX 3.4 upgrade

UE - Simulation - Physics - Mar 15, 2017

Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...

Date Time node to Time span node returns inconsistent values

UE - Gameplay - Blueprint Editor - May 5, 2017

When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

'Skip Assigning Gamepad to Player 1' routes MotionController input to non-vr player

UE - Gameplay - Input - Jan 4, 2020

Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...

Deleting a material layer from the stack reverts other layers' overridden parameters to default

UE - Graphics Features - Feb 5, 2021

It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...

The indirect lighting is black on mobile with sublevels

UE - Graphics Features - Apr 28, 2022

Started event of EnhancedInput continues to be triggered when a key is pressed and held down from before the level transition.

UE - Gameplay - Input - Sep 20, 2023

When a key is held down after a level transition, the "Started" event of the Enhanced Input is triggered continuously.  Suspected similar root cause as [Link Removed].  ...

SwapRootBone_Actor ignores a relative rotation

UE - Anim - Sequencer - Dec 19, 2023

When we use SwapRootBone_Actor, we expect to move in the X-axis direction, which is the forward direction of the Actor. However, it does not take into account the RelativeRotation of the Skeltalmesh ...