Having a project for iOS set to only allow Landscape Right with show incorrectly on an iOS device

UE - Platform - Mobile - Jan 23, 2015

When you are packaging and deploying your project to an iOS device, If Supports Landscape Right orientation is the only Orientation checked, It will show incorrectly on the iOS device. Tested on an ...

Live: Copy & Pasting ForEachLoops will cause them to retain information from the original

UE - Gameplay - Blueprint - Nov 3, 2014

If the user copies and then pastes a For Each Loop the loop will retain previous data such as the array type and will cause compiling errors. ...

Keeping editor unfocused while in PIE leads to memory leak

UE - Foundation - Core - Jun 22, 2016

Keeping editor unfocused while in PIE leads to memory leak, eventually freezing the editor. The editor must be closed through task manager and leaves no crash report or log error. ...

Editable Text Box crashes game on iOS

UE - Platform - Mobile - Jan 12, 2015

Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...

Sequence Recorder doesn't record First Person Template character correctly

UE - Anim - Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter

UE - Gameplay - Apr 10, 2015

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter/skip. This does not happen with an actor that does not have a spring arm and it also does not hap ...

Linux editor splash screen does not show Unreal Editor

UE - Platform - Linux - Mar 9, 2016

The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...

BP editor - Unable to edit details of a native component named as 'RootComponent' in C++ code.

UE - Gameplay - Components - Aug 26, 2016

Looks like maybe the PropertyView stuff doesn't like it when the subobject name matches the parent's object property name? In this case the CDO is the object that will be selected to the PropertyVie ...

Hierarchy is lost when components are copied from one blueprint to another

UE - Gameplay - Blueprint - Jun 8, 2015

If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...

Updating a meshes UCX collision in an FBX will not reimport with the updated collision if it's been removed

UE - Editor - Content Pipeline - Import and Export - Jan 14, 2015

DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...