New Relevant Anim Time Transitions not working initially

OLD - Anim - Sep 16, 2015

Using the new "Get Relevant Anim Time Remaining" Node, transitions don't read the relevant anim until the second time passing through the state. *See attached image. In contrast, using the old "Tim ...

Precomputed lighting is not saved when using Save As or Duplicate for levels

UE - Graphics Features - Sep 30, 2016

Lighting is invalidated with levels that have been duplicated or Saved As. The maps that are created are immediately marked dirty and need to be resaved vs how they were in 4.12.5 where they wouldn' ...

Landscape Mountains Content Is Bugged When Updating Engine Version (P_BirdsClose_Circling)

UE - Graphics Features - Sep 30, 2016

When updating the P_BirdsClose_Circling to a new engine version (4.12.5 or higher) the particle system breaks. ...

Comment bubble hover functionality doesn't work for comment nodes

UE - Gameplay - Blueprint - Oct 4, 2016

Adding this issue because both the comment node title and the comment textbox in the context menu support long comments quite poorly ( they don't resize as you type ). It strikes me that at least i ...

Clicking a dropdown menu inside of a blueprint node while zoomed out will cause the list to be cut off

UE - Gameplay - Blueprint Editor - Oct 24, 2016

When you are zoomed out when clicking a dropdown box on a blueprint node, the dropdown menu gets cut off on length and width. Length isn't that big of a deal as you can scroll but it does cut off th ...

LeapHandGrabbing comment is different than actual used value for hand grabbing.

UE - Platform - XR - Oct 24, 2016

The comment for LeapHandGrabbing( ) states grab strength is 0.5 when HandClosed( ) only returns true when grab strength is equal to 1.f. ...

Packaging Fails When Media Player->Open Source is Used in C++

Media Framework - Sep 13, 2016

When attempting to use a media player asset in code, packaging will fail with the error message shown below. Could not find a native player for [...]4.13/Content/Movies/Tutorial.wmv This occurs ev ...

GearVR crash with material using Fresnel or WPO on Snadragon S7

UE - Platform - Mobile - May 19, 2016

Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...

Scroll Bar does not Stay "Anchored" to Bottom While Data Generates in Window

Tools - Jun 6, 2016

The scrollbar no longer remains anchored to the bottom of the Output Log while more lines are propagated during the packaging process/ Regression: this does not occur in previous versions of the En ...