User has encountered an issue with shared fragments that contain a member variable of type FInstancedStruct. It appears that UE::StructUtils::GetStructInstanceCrc32() does not correctly compute the ...
As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...
After making some changes to a Data Table, attempting to PIE fails and returns this error message: Cannot Play In Editor When Performing Edit MemberVar_1 operation. This occurs after closing and sav ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...
Setting a ComboBox on the Server does not always work. In the attached project, a Multicast Event runs some Set Options, all but one of which appear to work on both Clients and Server. On the Server ...
Crash when using a Self reference with a Custom Event variable that is using Pass By Reference. The crash only seems to occur if the setup was created in the Player Controller class. This was origi ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...
Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...
When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...
There is a bug affecting DetailGroups in the engine. When adding child DetailGroups to a parent DetailGroup, the expansion state does not behave as expected and ignores the flags intended to control ...