Crash when destroying a Widget Component during the OnAnimationFinished delegate of it's UserWidget

UE - Editor - UI Systems - Nov 4, 2016

UserWidget animations will be ticked as part of the WidgetComponent's DrawWidgetToRenderTarget(). This will lead to a crash when we attempt to set the LastWidgetRenderTime to GetWorld()->TimeSeconds ...

Editor Crashes when creating a function in Child Anim Blueprint

OLD - Anim - Mar 16, 2017

Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...

Blueprint with large amount of macros crashes on compile

UE - Gameplay - Blueprint Compiler - Jan 30, 2018

Blueprint compile is crashing in a BP with a large number of macros ...

Crash when hot reloading after adding HISM Component class

UE - Foundation - Cpp Tools - Hot Reload - May 15, 2017

After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...

Editor crashes while sculpting landscape heavily covered in foliage

UE - LD & Modeling - Terrain - Landscape - Mar 30, 2016

Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...

Continuous Crash Problems OSX Upon Save

Tools - Jan 13, 2015

This seems to be a duplicate of JIRA [Link Removed]:https://jira.ol.epicgames.net/browse/UE-7289 User claims the editor crashes every time he goes to save his level or play in editor. Callstack: U ...

Crash can occur when calling GetSkinnedVertexPosition on a skeletal mesh with a slightly different bone hierarchy than the skeletal mesh whose skeleton it is using

OLD - Anim - Apr 12, 2017

MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...

Calling RestartGame Function causes a crash when exiting PIE

UE - Gameplay - Jul 7, 2015

If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...

Crash editor after editing property of TwoBoneIK node

UE - Anim - Rigging - Sep 22, 2021

Crashes after editing properties of TwoBoneIK node. If following the reproduction steps, the binding of NodePropertyDelegateHandle will not be removed, causing illegal access on the second editing. ...

StrategyGame Crash on iOS when launching on

UE - Platform - Mobile - Jan 20, 2017

When opening StrategyGame on an iOS device (this was done on an iPhone 6S), the app will crash on the splash screen. Regression: Yes.Working: 3251583Broken: 3265366 ...