Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Assert when tracing animations with Linked Anim Graphs

UE - Anim - Runtime - Oct 19, 2021

An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...

Create a high poly version of the base sphere

UE - Content - Engine - Nov 23, 2021

We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...

Lyra standalone game instance crashes when Player #2 equips new weapon

UE - Gameplay - Input - Apr 5, 2022

Discovered while testing Lyra project for //UE5/Main - Foundation Shelf - FAssetDataGatherer Stall Fix Smoke. This issue is NOT dependent on the shelf and occurs without the unshelved files. This ...

Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed]. The fix for [Link Rem ...

Multicast RPCs called from standalone instance are not recorded into replays

UE - Networking - Dec 13, 2023

This seems to have regressed because of the fix to [Link Removed]. Because UWorld::InternalGetNetMode now only returns the DemoNetDriver's NetMode when it is recording and in its tick, the multicast ...

The tooltip of a UPROPERTY enum is not refreshing in UDetailsView

UE - Editor - UI Systems - Oct 15, 2024

There is an issue with UPROPERTY enums where the tooltip does not update as expected. When the DetailViewWidget is refreshed, the tooltips appear correctly. For example, ToggleShowingOnlyAllowedPro ...

Mobile Depth of Field blurry eveywhere

UE - Platform - Mobile - Oct 30, 2024

user reports I investigated the problem throught the frame capture tools and found that on a real device (iPhone 15 Pro in my case), the depth texture for the SunMask pass is not set (a dummy black ...

Each bone scales are improperly applied in the physical animation

UE - Simulation - Physics - Character - Feb 4, 2025

Suggested fix from licensee is : PhysAnim.cpp@339 #if 0 FVector RelPos = RecipScale3D * RelTM.GetLocation(); #else FVector RelPos = (BoneIndex == 0) ? RecipScale3D * RelTM.GetLocation() : Rec ...

LIVE: A Local Variable cannot have its type changed if another local variable with the same name in a different function is in use

UE - Gameplay - Blueprint - Nov 6, 2014

Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...