REGRESSION Uncertain, was not able to repro in 4.17 with these steps. But I also can't repro with another version of QAGame in Binary editor. Crash occurs when the user closes a parent and child b ...
Adding a variable of Post Process Settings structure to a blueprint causes the editor to crash when the blueprint is compiled. Regression: Yes - Editor did not crash on compile in 4.17.2 (CL 365890 ...
Toggling Lock, Pin, Ignore on subsequences or adding new transform key on a character inside a subsequence the Actors lose the LevelSequenceActor transform offset they have at preview and go back to ...
From UDN: thanks for your reply. I have attached a very basic scene with a MRQ settings preset. The only thing I have changed in the scene is that I've set the Camera Exposure to manual, as it do ...
This problem is caused by an incorrect calculation of the number of chunks in the read request. Here is the workaround applied by the licensee : int64 FSignedArchiveReader::PrecacheChunks(TArray<F ...
When a Chaos joint constraint is first created, having linear/angular plasticity enabled will unexpectedly force its linear/angular drive position target to zero on initialization, disregarding the ...
For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...
Saving a Slate Vector Art asset causes a crash. ...
An EQS Query scores the tests using reference values opposite of how the comments and tooltips describe. It will score items closest to the referenced value lower than those further away, but the ex ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...