When working on the level editor viewport or testing on PIE, the visual appearance of additive/translucent lit materials changes significantly (and abruptly) when varying the camera FOV or the viewp ...
When using an InstancedStaticMeshComponent with PerInstanceCustomData, the number of float elements in the "Custom Data" array should always be equal to NumCustomDataFloats multiplied by the number ...
The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...
When a function contains a local map variable, calling the function causes the editor to crash. This only occurs is the map is defined at the function level, no crash occurs if the map is declared ...
The order of passes related to Decal rendering (without the DBuffer) and CustomDepth is changed by the CVar "r.Lumen.AsyncCompute", even when Lumen is not enabled. This causes Decal Materials that ...
The archetype instance for the ProceduralMeshComponent's physics data object is not flagged as such, so the event-driven loader does not designate it as a preload dependency, which may be putting us ...
When adding new elements to a Map in blueprints it will return the error "Cannot add a new key to the map while a key with the default value exists". This is because it currently won't increment the ...
https://udn.unrealengine.com/questions/491296/view.html ...
Scale keys on additive anims behaves differently than other transform components. ...