Making a Movie Scene Section Parameters struct in Blueprints will use the incorrect Can Loop values

UE - Gameplay - Blueprint - Jul 26, 2021

Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node.  You can work ar ...

Disable "Deferred Rendering" option in Movie Render Queue doesn't work

UE - Anim - Sequencer - May 4, 2020

Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...

Translucent materials appear in all stencil layers when rendered in the Movie Render Queue

UE - Anim - Sequencer - MRQ - Jul 22, 2021

No matter how many passes there are translucent objects will appear in all of them. A notable case is particles, as their materials are often translucent. Using masked materials is a possible workar ...

MoviePipeline: Panoramic Renders don't work

UE - Anim - Sequencer - MRQ - Nov 10, 2022

Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...

Camera set to Projection Mode Orthographic doesn't appear to be rendering Sky Atmosphere

UE - Rendering Architecture - Sep 13, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 It appears Sky Atmosphere isn't rendered by a camera with projection mode set to Orthographic. ...

"Active" marker on shot track scales improperly when using Time Scale

UE - Anim - Sequencer - Apr 21, 2017

"Active" marker on shot track scales improperly when using Time Scale ...

Record Animation can start "between keys"

OLD - Anim - Feb 8, 2016

A user was trying to make his recorded animation loop, but having trouble getting it to loop properly and having to eyeball it. So I did some digging and experimentation. I think that one of the m ...

Simulate motion vectors can fail on camera cuts

UE - Anim - Sequencer - Jun 11, 2024

r.MotionVectorSimulation 1 should simulate motion vectors when cutting cameras, but this appears to be broken on some loops. ...

Set end frame has incorrect bounds type

UE - Anim - Sequencer - Mar 31, 2020

When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...